![]() Here's a very brief rundown on how the comparison would work: ( sorry, copy and paste links 'cause I'm a n00b around here P) I'm thinking of doing a latency and responsiveness comparison between the wired Gamecube controller (with adapter) and the Wii U Gamepad/Pro controller to see if there is a measurable difference with the 1200fps camera that I have (Nikon J1).Īnd the file if you want to scrub through frames: /smash-latency/3DSSmashLatency.mp4 If you're looking to test some controllers and want the part list for the circuit, just message me and I'll get back to you!) (I also plan to have some details on how I assembled the circuit for testing controllers posted sometime before the end of the year - I'll edit when I have them. Thanks to everyone for encouraging me to do this test! I feel pretty bad it took me so long to do it, but I'm certain these results are very accurate. This documentation suggests that input from a GameCube controller (on a GameCube, mind you) is polled every 6ms or so, which could have contributed to the variance we saw when comparing against a Wii U Pro controller. The GameCube controller may some variable latency built in as well.(please double check this math if you can) If the Wii U Pro controller had always registered 0 or 1 frame after the GameCube controller, we could have assumed the Wii U Pro controller was ~ 9.3ms slower than the GameCube controller - Except that sometimes the Wii U Pro controller would register 2 frames later, so this suggests that it's variance causes it to sometimes be at least 16.7ms slower.Measurable variance seems unlikely to occur, mind you. If the variance in latency is primarily held by the Wii U Pro controller (likely, as it is wireless), this may affect a players ability to perform to-the-frame combos.The fact that the Wii U Pro controller sometimes registers 0, 1, or 2 frames after the GameCube controller suggests that there is a variance in latency on either the Wii U Pro, GameCube, or both.The fact that the Wii U Pro controller is slower will not affect a players ability to perform combos, but instead will only affect situations where the player must react immediately (as soon as they possibly can) - Only when they need to react immediately will a faster controller give them a possible one or two frame advantage.Basic theory for comparison is well explained by. ![]() ![]() I'm not a competitive player myself, so I'm really not sure how often certain situations really come up in battle, but here are some notes that might be useful: 1 / 1002 button presses registered a single GameCube controller one frame earlier (much less than 1%).7 / 1002 button presses registered the Wii U Pro controller two frames later than the GameCube controllers (less than 1%).556 / 1002 button presses registered the Wii U Pro controller one frame later than the GameCube controllers (~55%).438 / 1002 button presses registered on the same frame for all controllers (~44%).A less than 1% chance a Wii U Pro controller will register 2 frames later than a GameCube controller.55% chance a Wii U Pro controller will register 1 frame later than a GameCube controller.
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