Is there a regular “4301” driver I can try with this printer? I’ve often had trouble with HP “Smart” drivers, which are anything but.Īs a long shot, I tried the UPD from this “4300 Printer” series website as well, but that didn’t allow me to print anything at all. Regardless it always seems to come up with the “HP Smart Universal Printing” driver. I’ve tried downloading the regular driver from the “Driver” section on the website. I completely uninstalled everything HP in the Windows Apps, then reinstalled the driver, which seems to always come up as the “HP Smart Universal Printing” driver. When these issues were discovered, we then set it up directly with an ethernet cable. Even after the print queue is clear of other stuck jobs. Then you switch the printer to the new 4301fdw, and you get an error, and it won’t print. We also have the previous model HP M479fdw printer, and a Lexmark printer, both of which have absolutely no problem printing the exact same documents. In the queue you will see the job stuck in an error state. A message appears in the lower right of the screen from Windows 10 saying “Error printing on HP Color LaserJet Pro MFP 4301”. The job initially starts, you will hear the printer make a sound for a second, then nothing will come out. It will not print certain reports from there either. Whether coming from standard programs like Word, Google Chrome (**bleep**), etc etc, or a specialized program we use. The main issue is, it will not print about 25% of print jobs. We purchased an HP 4301fdw Color LaserJet in the last couple weeks, and it’s been nothing but problems. Business PCs, Workstations and Point of Sale Systems.Printer Wireless, Networking & Internet.DesignJet, Large Format Printers & Digital Press.Printing Errors or Lights & Stuck Print Jobs.Notebook Hardware and Upgrade Questions.
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Now, this is where RetroArch gets confusing: you’re no longer in the RetroArch ‘Main Menu’, you’re in the Snes9x ‘Core Menu’: This time, go into ‘Load Core’, locate ‘SNES / Super Famicon (Snes9x 2010)’ and click it. You’ll now have your first core! What you’re going to do next is configure your newly downloaded core, so hit ‘Back’ until you’re at ‘Main Menu’ again. You’ll see the download status appear in the bottom left corner. For SNES, I use Snes9x 2010 on the Fire TV, so click that. You’ll notice that each console may have more than one core, different cores may perform better/worse than others, but I’d recommend only downloading one per console. Nevertheless, you’re going to want to download cores for the consoles you want. I don’t know if RetroArch configures this list based on the hosts’ platform, so I’m not entirely sure if they’re all compatible for the Fire TV. These are all of the cores that are available. Here, you’ll see a giant list of of consoles, most with something following it brackets: While still in RetroArch, navigate to Main Menu -> Online Updater -> Core Updater. These plugins are called ‘cores’, and you need to install them inside RetroArch to be able to use them.” “RetroArch is a modular program that runs emulators and games within its framework as if they were ‘plugins’. RetroArch uses something called cores for each console that it emulates, and these cores must be downloaded individually on a per-console basis. By default, I think these are configured for a PC keyboard, so bind the keys to something comfortable for you to navigate the menus with. With your controller already paired up to your Fire TV, open up RetroArch -> Settings -> Input -> Input User 1 Binds. I’m using a no-name wireless controller from Amazon (it looks sort of like an Xbox 360 controller and works great). As RetroArch is multi-platform, the default button bindings can be a bit confusing, especially as RetroArch won’t know which controller you’re using. What you’ll want to do first is bind your controllers buttons to RetroArch. Configuring RetroArchīefore we begin, you need to know that RetroArch’s UI can be a confusing pain in the ass, especially when configuring it for the first time, but the app is very powerful. The endgame of this tutorial is that you’re going to be browsing the ROMs in Kodi, and have them automatically launch into RetroArch to play. Okay, so, two things should have happened now: the RetroArch app will be on your Fire TV homepage, and The Internet Archive ROM Launcher will be under ‘Add-ons’ on Kodi. It might seem a bit weird that it’s listed under ‘Video add-ons’ – but this is just so the add-on has the option to use the cover-art focused ViewTypes in Kodi. When zachmorris’ repository is installed, you’ll then be able to install the IARL add-on by: Add-on Browser -> Zach Morris’ Add-ons -> Video add-ons -> Internet Archive Rom Launcher. zip to your Fire TV, you’ll install the add-on by: Kodi -> Add-on Browser -> Install from zip file. To install – you’ll need to download zachmorris’ repository zip to your computer, you can then use the ‘File Manager’ option in adbfire to push the. It’s collated ROMs that were released onto The Internet Archive and lets you browse games within Kodi and play them via the cloud. This Kodi add-on does exactly what it says on the tin. You can find an easy tutorial to do that over at AFTVNews. I personally always use adbfire to sideload. As of writing this, 1.6.7 is the latest version, but if there’s a newer version available, use that instead. You’ll need to download the latest APK file and sideload it the Fire TV. RetroArch is a cross platform, all in one emulator. Installationįor the purpose of this tutorial, I’ll assume that you already have Kodi installed on your Fire TV, if you don’t – you can follow the same method as described for installing RetroArch below. With that out the way – this is a pretty lengthy guide, so grab some coffee. * I’ve used the Gen 2 box, Gen 3 should be the same – I’m not sure how performance would be on Generation 1 and the Fire Sticks. When setting this up – I noticed that there were many tutorials out there for this, but I couldn’t find a specific guide for setting all of this up on an Amazon Fire TV**.** Most of the tutorials were PC based, so I wanted to write a guide for those out there who want to set up retro gaming on the Fire TV. I didn’t really want to add a fourth device to the mix, so to keep things central, I’ve opted to emulate on the Amazon Fire TV. I think that in an ideal world, this would probably have been done on a Raspberry Pi with RetroPie – but currently plugged into our TV is a Chromecast, Now TV Box, and an Amazon Fire TV. Something that I’ve been meaning to do for the longest time was to set up a TV based retro gaming emulator – and it turns out that the Amazon Fire TV is a great device for doing this. Here are the best left-backs in the world of soccer right now. Left fullbacks are very renowned for their fluidity and prowess in bumping forward when the team is attacking, and they are also tasked with tracking back to help protect the team defensively. They are the ones in charge of protecting the left rear of the team’s defense on the pitch. Hence, the number 3 shirt is often reserved for a left fullback in a team. There number that is associated with the left-back position in soccer is the number 3. You should find out who the best soccer right-backs in world are Left-back – (LB, 3) Just as the primary assignment of a center-back is to protect the team, the same goes for the right fullback, also right from their wide position on the pitch.Īs a right fullback, they’re also tasked with moving up and down the pitch to help with the offensive play of a team and also track back when the team is defending. The number usually associated with the right-back position in soccer is the number 2. Right-backs – (RB, 2)įor every team that is set to play on the pitch, is an essential part of a team’s defensive structure. Another defensive position that is less known in soccer is the stopper. The job of a sweeper is to sweep up the ball or counter any attack that might get past the defensive backs, even though it’s not been used anymore with modern tactical preference and innovation now the order of the day with three center-back and wing-backs. The term ‘Sweeper’ has existed since the 19th century, when it was first used to denote any ball that gets past the other defender. When the team is on the ascendency attacking-wise, one of the center-back, more often than not, goes upfield to help the team get a goal via a set-piece and also track back to do his primary assignment, which is to protect the opposing team from scoring. In a 4-4-2 soccer formation, the two center-backs are usually very important to a team’s defensive fluidity and prowess because they serve as the soul of a team defensively lining up in front of a goalkeeper. In typical soccer number positions for the centre-backs are numbers 4 and 5.ĭefenders include the two center-backs and two fullbacks in every team, and with this personnel on the pitch, their sole responsibility is to protect the goalkeeper, block the attacking threat of the opponent, and also cut the free-flow passing of the opponent. You can find out the best goalkeepers in the world. However, then the basic standard and trait of that position remain unchanged. With modern soccer now moving away from the traditional numbering, we’ve seen goalkeepers don a different number on their jersey. The goalie, as some will call them, are the only player permitted to use their hands and arms to block the shots and pick up the ball while the game is in play in a designated area according to the rules of the game. In soccer, the goalie is the last line of defense that stop the opposing team from scoring the player’s role on the pitch is to protect the team from conceding when the opponent attack. The soccer number position for a goalkeeper is number 1. These are the major soccer defensive positions and the numbers usually associated with them: Goalkeeper – (GK, 1) Left midfielder or Left winger Positions & Roles In SoccerĪs enjoyable as the game of soccer is, every soccer position and player operating in that role on the pitch has a different job they must carry out while on the pitch for the team to achieve the needed result. The conventional numbering standard 1-11 system in soccer:ġ1. Yet the stark reality about the classic shirt numbering and role still remains the same because it’s what forms the basis of the game’s conventional numbering standard of the 1-11 system, even though modern soccer has moved away from the traditional numbering with players now adopting unconventional and unorthodox number. The beautiful game of soccer has existed for many decades, with different tactical preferences and innovations adopted by managers all come and gone. Soccer numbering is implemented to classify each player’s role from one another, with each number on a player’s shirt signifying a player’s important role or responsibility on the pitch. However, remember that no tool guarantees success it is essential to use it alongside proper risk management and a well-thought-out trading plan. Its user-friendly interface, customizable settings, reliable signals, and compatibility with multiple assets make it a valuable addition to any trader’s toolkit. In the world of trading, having a competitive edge is crucial, and the Xmaster Formula MT4 Indicator can provide just that. Execute a sell trade if conditions are favorable, following your trading plan.Ensure that the sell signal aligns with your trading strategy and timeframe.Wait for a sell signal generated by the Xmaster Formula indicator (e.g., arrow pointing down).
*Our grids are intended for entertainment purposes only. Once again to avoid problems make sure all of this is discussed before the game begins. Be sure to discuss what is going to be done in case of an overtime, some people will just ignore the overtime score, some people will substitute the overtime score for the 4th quarter, and others will declare 5 winners. You will follow this step for all four quarters. Go to the top row of numbers and find the number 7(last digit of 17) then go to the left column of numbers and find the number 4(last digit of 14) find where these two numbers intersect on the grid and the name in that square wins the first quarter. Now is time for the fun!! Begin watching the game, at the end of each quarter match the last digit of each teams score with the grid.Įxample: At the end of the first quarter the team listed at the top has 17 and the left column team has 14. After that is complete you will redraw the numbers, this time placing the drawn numbers in the gray square boxes in the left column, starting at the top.Įxample 1: Write the numbers 0-9 on pieces of paper and place them in a hat.Įxample 2: Get a deck of cards A through 10, the ace represents a one, the 10 represents a 0, 2-9 are face value After determining the drawing method, draw the numbers one at a time placing the numbers from left to right starting with the first gray square box in the top row, continue across the top row until the numbers are gone. This can be done in many ways, listed below are 2 examples. Once all the squares are full it is time to set up the drawing. If you think you will be unable to fill the entire grid check out our 25 square grid and 50 square grid. Take the grid around to family, friends, and co-workers, having each participant place their name in the square or squares of their choice. It does not matter which team goes on which line, as long as it is done before the rest of the office pool takes place. Print the square grid from above and fill in the two blank lines beside the word "Team", with the two teams that will be playing. The grid above allows you to edit the team names, so it can be used for any game of the season. There is no difference between the gird above and the Super Bowl Squares that you use every year for the big game. The Triangle Mastercard and the Triangle World Elite Mastercard do not have an annual fee. The billing period covered by each statement can be from 28-33 days. For residents of Quebec, the period between the statement date and the due date for payment is 26 days. The minimum payment is the sum of (a) the greater of: (i) interest and fees shown on your statement + $10 or (ii) 5% of the New Balance, excluding amounts on special payment plans, (b) any balance over your credit limit, (c) any amounts past due not included in (b) above, and (d) the amount of any equal payments plan instalments then due. Some applicants may receive a higher or lower regular annual rate depending on a credit evaluation. Offer subject to change without notice.Īdditional information for residents of Quebec only: The regular annual rate for persons applying for the Triangle Mastercard and the Triangle World Elite Mastercard is 22.99% for cash transactions and related fees and 21.99% for all other charges. Any unpaid portion not received by the due date will no longer form part of the equal payments plan and interest will accrue on that amount from the day after the date of your next statement at the applicable regular annual rate. Each month during an equal payments plan you are required to pay in full by the due date that month’s equal payments plan instalment. There is no administration fee charged for entering into a special payments plan. However, if we do not receive the full minimum due on a statement within 59 days of the date of that statement, or any event of default (other than a payment default) occurs under your Cardmember Agreement, all special payment plans on your account will terminate and (i) you will then be charged interest on the balances outstanding on such plans at the applicable regular annual rate from the day after the date of your next statement, and (ii) the balances outstanding will form part of the balance due on that statement. Interest does not accrue during the period of the plan. Dealers may sell for less.įinancing available is “Equal payments, no interest” for 24 months (unless otherwise stated) and is only available on request, on approved credit and on purchases of $150 (unless otherwise stated) or more (Gift Cards excluded) made with your Triangle credit card at Canadian Tire, Sport Chek, Mark’s, L’Équipeur, Atmosphere, Sports Rousseau, Hockey Experts, L’Entrepôt du Hockey and participating Sports Experts. **Online prices and sale effective dates may differ from those in-store and may vary by region. ±Was price reflects the last national regular price this product was sold for. The tire producer / manufacturer and Canadian Tire uses this fee to pay for the collection, transportation, and processing of used tires.ĬANADIAN TIRE® and the CANADIAN TIRE Triangle Design are registered trade-marks of Canadian Tire Corporation, Limited. △The tire producer / manufacturer of the tires you are buying, and Canadian Tire is responsible for the recycling fee that is included in your invoice.
Each Math Investigation is designed to correspond to one of the sections in our texts. The Online Learning Centers for Mathematics for Elementary Teachers: A Conceptual Approach and Mathematics for Elementary Teachers: An Activity Approach include access to 34 open-ended Mathematics Investigations (click on Math Investigations in the left menu). How does the Bennett-Burton-Nelson package incorporate Geometer's Sketchpad? For example (see below) our first Sketchpad file is "bbn_invest_2.2.gsp." Geometer's Sketchpad files are denoted as. Like many computer programs, Sketchpad files have their own file extension. Sketchpad provides a compelling environment with which to present mathematical concepts, model classroom questions, andĮncourage conjecturing, whether in a hands-on computer lab, on a demonstration screen before an entire class or as individual assignments (Sketchpad Help System). With Sketchpad, you can construct interactive mathematical models ranging from basic investigations about shape and number to advanced, animated illustrations of complex systems. Key Press Curriculum for creating, exploring, and analyzing a wide range of mathematics. The Geometer's Sketchpad (Sketchpad or GSP) is a software system published by Please change your browser preferences to enable javascript, and reload this page. You can imagine these parallelograms, each with the identical pattern of four triangles, serving as another way to create the same pattern.You must have javascript enabled to view this website. But try it yourself, using it to connect vertices in your quadrilateral tessellation that lie on a line. In the illustration below, the lines form a tessellation of parallelograms. As such, the coaches did not have a chance to use the line tool that accompanied the four quadrilateral tools. Time was running short since the coaches needed to plan the afternoon session in which fifth graders would try the regular polygon tessellation websketch. Building on their observation about triangle angles, the coaches discussed how their quadrilateral tessellations demonstrated that the angles of a quadrilateral sum to 360º. As before, a Web Sketchpad model (click below to open it) made it easy to experiment with different quadrilaterals simply by dragging the four vertices of quadrilateral ABCD. The Web Sketchpad model below (again, click the image to open it) starts with a triangle ABC and provides tools for snapping copies of Δ ABC together in either its initial orientation or as a rotated copy (Again, the movie at the end of this post explains how the tools work.) What’s especially nice about this model is that after you’ve built a tessellation using a specific triangle, you can then drag any vertex of Δ ABC and the entire tessellation will reshape itself to match the new triangle.īy experimenting with the tessellated triangles, the coaches noticed that the three angles of the triangle always came together at a vertex to form a straight line-a very elegant and memorable demonstration that the angles of an arbitrary triangle sum to 180º.įinally, the coaches investigated whether arbitrary quadrilaterals could tessellate. The coaches then turned their attention to arbitrary triangles. Above is an example of a particularly attractive tessellation discovered by a coach. The coaches then returned to the Web Sketchpad model and investigated which combinations of regular polygons could tile the plane. They made a similar observation about the angles of hexagons. They noticed that because six equilateral triangles converged at a single vertex, they could determine the angle measure of each triangle by dividing 360° by 6. The coaches determined that the equilateral triangle, square, and hexagon could tile the plane. They posed questions to each other, made conjectures, tested theories, and thought about the big mathematical ideas of the investigation. (A movie at the end of this post demonstrates how it works.)Īs they explored the model, the coaches determined which regular polygons tessellated the plane and which ones did not. We began the session by introducing the coaches to a Web Sketchpad model that allowed them to create regular polygon tessellations. You can try it yourself by clicking the image below to open the accompanying Web Sketchpad model. 276 in a coaching learning community that brought together mathematics coaches to explore tessellations. I recently had the pleasure to collaborate with Metamorphosis staff members Toni Cameron and Kara Levin as well as mathematics coach Ariel Dlugasch from P.S. Metamorphosis is a New York-based company that offers professional content coaching to transform the mindset and practice of both teachers and administrators. Only one of my Index/2.The image was the first official photograph released following the princess' abdominal surgery in January and was circulated by major news and photography agencies.My Index/2.0 Basestations aren't working! - Troubleshooting steps from Dj Lukis.LT.THIS SHOULD ONLY BE RECOMMENDED AS A LAST RESORT AND ONLY FOR 1.0 BASESTATIONS WITH 9 RED LIGHTS (NOT INDEX/2.0 BASESTATIONS).No red leds in the centre/not showing on steam even with tracker paired and visible (Thanks to Eray-Kun for finding and fixing this issue).Jitter/Avatar jumping up and down repeatedly.I already have two controllers connected.Automated config modification 2 (manual).More fixes will be posted as they are come across, please be patient. Playspace mover is snapping me back to the center and SteamVR says my room setup is invalid even after pasting my chaperone profile.I use the oculus controller as my hip and it's below the floor!.My head is NOT in the ground, but my room setup is still wrong!.My trackers are way below my body/the ground!.Nothing is showing up in SteamVR anymore!!.Plug in ONE dongle ( Do not plug the dongles into a USB hub for pairing).Then press and hold the Power button for 10 seconds. If the re-pairing process does not work, connect the tracker to your computer using the supplied USBcable, and Fix this by turning off all currently paired trackers, and then one by one (plug in first dongle, pair tracker, plug in second etc.) pairing them again through the steps provided here. This happens if you have two trackers paired to one dongle. Once you've paired all 3 successfully, you may plug the cradles+dongles back into the hub. Plug the dongle and cradle directly into a USB port instead of a hub. This confuses steamVR in the pairing process and may cause a myriad of issues. Make sure when initially pairing, you are not using any USB hubs. The basestations will NOT show up on steamVR until a tracker is paired, turned on, and tracking in your play area
You'd still never do all the Zelda dungeons as one map per tile, just because the issues with making a map that small in RM (unless you used a really low resolution : Have you tried the map script that lets you go over 1000 maps? It should work, though you have to design all the maps separately. But I see what you mean there to a degree. But I don't think it's unrealistic to assume there are a large number of : True, but considering the OP wants to make a game like Lolo Adventures, I think a Zelda comparison is invalid here. Could the maps be combined onto the same map sheet? Also probably. While that still isn't greater than 999, it's pretty close. That could easily get us to the 800+ range. Let's say this game has smaller maps (9x9), but twice as many, because the puzzles are being emphasized over combat, and we are wandering through these dungeons. The game is not terribly complex, and while it may be tedious to make 476 maps, with RPG-maker it doesn't have to be years of work to make it, especially if you have a lot of time to do it. Each dungeon appeared to have around 18 maps (some more, and I didn't see any less, but we'll average at 18). There were 9 dungeons, each with two sets of maps (for 1st and 2nd quest). Each map (just a quick count) was 16x10 tiles. The overworld had 19x8 maps, so ~150 maps there. Let's take Legend of Zelda, which is an action/puzzle RPG (not really an RPG, but in the loosest definition you could call it one. This doesn't directly address this post, but I do want to take a stab at defending the concept of large map counts rather than simply letting the answer to the request be: "Why the crap would you make that many maps?" I'm not familiar with the game in question this is being compared to, but I will address another game that involves some puzzles. Fair point, but I'm not sure I'm 100% sold. Of course, pivoting your project in a direction which likely will end up using at most 999 map is also a possibility. This way you can spend more time developing within one project. If possible, I recommend having one master game project, and multiple projects focused on one chunk of maps, preferably so you have as few transfers between each chunk as possible. time is spent switching between which map subset is shown in the editor. Due to shortcomings of the editor working with more than 999 maps does incur a dev cost. When evaluating your game plan remember that having more maps is possible. What the player perceives as the amount of map does not have to be the number of map files used. The number of MapXXX.json files is an implementation detail. You can perfectly fine have 50 maps that the players perceive as 4. Personally, my guess is that they have set 1 map file = 1 map. Think about them critically, but don't take their dismissive nature too much into account. So, while the replies are based upon some wisdom, remember their religious nature as well. Often, we do see people who make too many maps not completing their projects. Whenever someone mentions the 999 editor map limit you always get these religious answers about how you will never need more than that. 9999 maps would have been a better number, and one where they don’t have to think up new logic for managing the maps. The treelike structure can perfectly fine support many more maps. Why 999 maps? My first thought was laziness, but probably it's more a question of the devs not reflecting about the number of maps. Your game can perfectly fine have many more maps than that.Īs the editor does not support more than 999 maps, working with more does become tedious. The 999 map limit is an editor specific limitation. |
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